eu4 is forming germany worth it

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They're decent enough, but not quite as military focused as Prussias, they more a of a Jack-of-all-trades kinda NI set. However, the Germany portrayed in EUIV's timeline is more of the German Confederation as the successor to the Holy Roman Empire rather than the modern Federal Republic of Germany. raccolta bollini italmark 2021 eu4 is forming germany worth it. it's also worth noting that even though the german ideas are a cut below prussian ideas in terms of military quality, theyre still very solid when compared to pretty much every other set of NIs. Use it for a colonial ally. German ideas are better because at this point unless its an mp game you will be far stronger than everyone in terms of numbers whilst having a high quality army so better to go for ideas that help you in other ways. Germany has alot of op modifiers in mission tree but you'll quit before then A formable country is one that can be formed by decision if certain conditions are met. (, Protestant, Reformed, Hussite or Anglican, Name will change to "The Hanseatic League". Press J to jump to the feed. For example, if Christian. It is a formable country, formable by both Poland and Lithuania. Aotearoa. Given the game has no inherent victory conditions other than a bare-bones scoring system and a simple mandate of not losing, it can actually be a pretty exciting in-game challenge to try and form one of these emergent nations. Valve Corporation. Yeah, getting Poland / Lithuania / Hungary as allies, even better as a PU, can really help. In singleplayer you reach a point at which you don't need the best army in the world anymore because you can just throw more bodies into the meatgrinder. The Polish-Lithuanian Commonwealth (Polish: Rzeczpospolita Obojga Narodw) does not exist at the beginning of the Grand Campaign, only being playable between July 1569 and 23 October 1795. Denmark, Sweden, Norway and Finland can bypass this requirement via their mission trees. Requires administrative technology 20; changes tech group to Indian. Its funny how so many countries in euro are actually younger then Australia. The Lbeck node should be your main trading node, as you can steer all German trade there. Why? Instead, declare on their ally. Prussia lasted till the switch to the federation. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Going revolutionary is never worth it. Does anyone have any words of wisdom about this? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Changing the name does not form a new country. Declaring on free cities, like Hamburg, will call the Emperor in. The Imperial German ideas dont look as good to me as the Prussia ones so I just wanted a bit of guidance from some of the vets on here thanks. Germany is a formable nation that can be formed in Central Europe by anyone with a Germanic culture (except Dutch) as their primary culture once they meet certain requirements. Top tier military still though. With a strong alliance, the player should begin to eat up North Germany, specifically gaining territories that lead to the provinces necessary to form Germany. The Present worth of the Company is around equivalent to USD 50 million (Unit-1, Unit-2 & Unit-3). Stay Bavaria emperor until you form Germany. I have the ability to take on all of Europe barring the ottomans, and the cb seems worth it. it's the same mechanic but if you go for a world conquest, it slows you down before you accumulate those points. Thought Bavaria was the same. Information, Frequently Asked By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. However, Bohemia also has a high chance of winning the electorate. Ill probably choose to form Germany. To get the most out of this mod youll want to own the Dharma EU4 DLC, but it does work without it. for 3 days now, i've been trying to form germany, but i always get crushed by either poland, denmark, austria, bohemia, you name it. In addition, the player should pay special attention to the North German trade cities in the Lubeck trade node, as they are integral to amassing a sizable trade income. in Iranian group, Turkmeni, Uzbek or Kyrgyz. Europa Universalis IV is one of Paradox Interactives premier grand strategy games. You get "spread the revolution" cb against the world. All rights reserved. Changes government to monarchy. Does anyone have any words of wisdom about this? "Gonna fly this baguette to the moon somehow!". For instance, Denmark (Or Sweden if they overthrow and are stronger than Denmark), Muscovy, Hungary, or even Ottomans. I would stick with Prussian ideas. How much would it cost to shift - is it worth forming Prussia first. Related:Five strategygames like Civilization. Questions, Paradox Not sure what you expected for forming it. There are plenty of nations that exist at the 1444 start date, but that might end up getting destroyed if the game takes an a-historical tangent. An early Reich is the way to go :) Just the color of germany is mh. Prussia should continue with direct lines to the significant provinces until all are under control. No But when it comes to economy they are far superior with their 5 admin efficiency and 20 good produced and also they get like most claims in game having claims on all of germany poland france itally and lithuania, Wait till new age, there you have special ability for prussia. There are also 29 polities formable and existing that are designated as end-game tags. Also, might be worth it to announce that of have quite a few PU and vassals. In addition to Prussia's potent military ideas, reforms that are available to Prussia as a monarchy or . It will not look organized, but is an efficient method. and our Which country gets formed depends on the players primary culture at the time of formation: If you have any other culture that has access to the Federal Constitution, you can form a custom nation with its own name and flag. Some missions and decisions change the name of a country without changing its tag or flag. [2] The decision to form Prussia is the only one of these that does not exclude German regional tags, so Prussia can be formed by the other nations on this list, but Prussia itself can't form the other countries. The Teutonic Order can bypass the religious requirements via their mission tree. I too started as Brandenburg but I don't remember how I started slicing off pieces in the early game. I went rev in my recent patch Germany game and it turned into ridiculous blobbing and had fun making the ultimate space marines but its really annoying in very lategame when everyone goes revolutionary and you cant really use the CB anymore. If your capital is in Egypt, Arabia or Mashriq, any nation can become Jerusalem. Some of these may also be owned by non-tributary subjects, and when you form the new nation both you and your subject will combine together. I made a few mistakes which made this take a little bit longer than expected, but I'm . It kinda feels boring as Germany as if they did not thought this through. You should attempt to Vassalize them, but if that isn't possible go for annexing Nuemark and Osteprutten (spelling probably wrong). Unlike other formable nations, these can be formed in games using the random setup. Germany's ideas are still very top tier, and overall even better than Prussian one mainly due to the Admin . What are the benefits of going revolutionary and what are the consequences? Hey guys Im somewhat new to the game and Im doing a Brandenburg to Prussia game. Depends on what you want. For a better experience, please enable JavaScript in your browser before proceeding. The missions are way too good to pass up gives you claims on almost every region in Europe and crazy permanent modifiers. The fact you form Germany doesn't mean you are the dominant power in Europe. These countries are not allowed to form other German countries even if they otherwise meet the prerequisites. Admin efficiency is the best modifier in the game, -2 unrest is great, +20% goods produced is one of the strongest modifiers in the game, +10% trade efficiency is great, too. Playing as prussia and the year is 1690. Also asking if I should keep Bavarian ideas or go for new German ones. There is a similar rule in place for certain German regional tags, where a select group of polities cannot form other German states even if they meet the prerequisites, with the only exception being forming Prussia. If that happens, dump Austria as an ally. Reddit and its partners use cookies and similar technologies to provide you with a better experience. With strong allies, you do not need to fear about gaining too much AE. I was in doubt cause I played a Prussia game some time before and I was advised not to form Germany. Any unique requirements for forming the above can also be found on the Paradox wiki. Press question mark to learn the rest of the keyboard shortcuts. Europa Universalis 4 DLC Lions of the North adds the Baltic Sea today, EU4 player maps out the strategy game's trade nodes to show which is better, Europa Universalis 4 is getting more DLC and unprecedented levels of bug fixes, The EU4 subscription launches today, and the Nakama patch is making a comeback, Europa Universalis 4 DLC Origins and the 1.32 patch are out today, Get Europa Universalis IV and all the DLC for just $20 at Humble. EU4 formable nations. Prussia is arguably the best military nation in the entire game. You gotta play the diplo game very carefully. The country: was never an end-game nation. This means that if you form any of these nations, you are not then allowed to form any other nation even if you meet the prerequisites, with only a handful of exceptions. You can keep the Prussian ideas when you form Germany, so you can get the new German missions with more rewards. For more experienced players, you can use Prussia's OP ideas to quickly make a powerful military and expand very quickly in the HRE. Prussian ideas are generally considered OP (with good reason, the "Prussian Space Marines" meme didn't come from nowhere), so if you want to keep on trucking with a strong military, stick with Prussian ideas. Espaol - Latinoamrica (Spanish - Latin America). It's plant and machinery are fully adapted to modern technology so that product and price meet the customer's needs and demand. A name change has no effect on the game. New comments cannot be posted and votes cannot be cast. Its actually an overhaul of a previously popular mod on the same subject Basic Mods: Formable Nations, but with more depth and new content. That is quite op. A new federation tag with a custom name and flag (any other culture). 7 Brandenburg To Prussia. They buffed Germany and HRE in Emperor and gave them new skins so go for it. New comments cannot be posted and votes cannot be cast. Forming a country resets any expanded infrastructure done in any provinces. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Austria is like the Great Eye, and if it turns on you, well, you sound like you've found that out before. New comments cannot be posted and votes cannot be cast. The Livonian Order can form this country via Mission, bypassing all requirements. Changes tech group to Indian and government to monarchy. That is quite op. psychologischer berater arbeitsfelder . Integrating England/GB helps earn other achievements, such as Fine Financials and Industrial Powerhouse. Are you min-maxing, or what are your personal goals for the game? The full list can be found on the Paradox wiki. Seriously? Im playing as Bavaria and Im considering forming Germany. For all conditions and effects, the country is still the same. Forming Germany is similar as for Brandenburg, but with a few twists. Bharat. Im at the point where I could from Germany as Prussia but Im not sure I should. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Press question mark to learn the rest of the keyboard shortcuts. Apart from the standard formable nations, there are several other types of formable nations as well. You can keep the Prussian ideas when you form Germany, so you can get the new German missions with more rewards. This means no forming the Holy Roman Empire as the Roman Empire, or reforming the Papal States should it ever disappear from the map. Bavaria. That means you automatically lose emperorship. Here is the full list of the 66 basic formable nations in EU. Earthquake relief sale gives you $1000 worth of Steam games for cheap, WoW Dragonflight patch drops huge Death Knight, Paladin, Shaman buffs, Marvel Snap publishers new RPG is basically Dungeons and Dragons, FFXIV sale makes now a great time to discover everyones favourite MMO, FFXIV patch 6.35 release date set for Loporrit and Hildibrand quests, Diablo 4 wont have huge damage numbers, praise Lilith, Follow us for daily PC games news, guides and reviews on, Fancy a free PC game? One secret to the games success is how you can form other nations during the course of a single playthrough. If you form Bavaria you'll leave the HRE, how much of it do you have left to conquer, or do you plan to just destroy it. I was simply asking for your input about the current Germany in Eu4. There are 26 former colonial nations that can be formed after a colonial nation has achieved independence. Prussia was formed in the 1500s. Centralized states remain centralized however. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The player should use their discretion to choose allies. Protestant, Reformed, Anglican or Hussite. Here are the best available right now, How to build the best gaming PC money can buy, Give your visuals a boost with the best graphics card in 2023, The desired formable does not exist already, The formers admin tech level at least 10, The former is not a non-tributary subject. Playing a form germany run (always end up as HRE emp and so abandon it). Austria-Hungary and Germany were founded 5 years apart. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Well sort of, but "Germany" would be the German federation, which occurred after 1820, and thus isn't really reasonable in this game anyways. This is a compilation and strategy article for Germany.Mechanics and flavor content are transcluded from other pages. By the time i formed Germany i was at +30g a month with a 60+ size army fully funded. Interactive corporate website. I would go for it if its possible in your game, but I wouldent take the German ideas. There are 19 re-formable nations, and the list is a bit eclectic although there are some obvious candidates in there. As a rule of thumb, formable nations almost always have better missions and ideas than the regional nations that get to form them. Historically Germany wasn't formed till way after the time period, but rather Prussia and Austrio-hungary was formed in the south. All rights reserved. In the league war, occupy the required capitals and dismantle the HRE, Or, you could ally all the electors, call in all possible allies to war with the emperor, occupy the emperor's capital and dismantle the HRE. Eventually you will get what you need to form Germany. For instance, Prussia should work their way through the Saxony regions to get to Brunswick (57), Thringen (63), and Oberhessen (81). New comments cannot be posted and votes cannot be cast. Bohemia will probably be your easiest beat, as your next target (and rival, scoring +50 relations with Bohemia) is the Teutonic Order. Interactive corporate website. Bradenburg is all luck, seriously. when forming Germany, is taking German ideas worth it. Can be formed by end game tags. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Instead we get a pretty shallow nation with almost below average replayability because the reward isnt even that good. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Kurland does not exist. Even if the German ideas are weaker for battle you still keep your government type so you should still blow anyone else out of the water. A reformable country is a formable country that exists at the 1444 start; if it ceases to exist other countries with similar culture may transform into it, adopting their flag, ideas, and identity. It is important for the player to pay constant attention to heir-less German states that can become possible personal union partners. If you go the Brandenburg route, make allies and royal marraige with Denmark and Austria right at the start. This allows for acquiring land without worrying about aggressive expansion, but only if the subjugation is caused diplomatically. Changes religion to Inti and tribal/native government into a monarchy. Guy's please this is not a historical debate. Create an account to follow your favorite communities and start taking part in conversations. Austria may be the most critical alliance because they are frequently Emperor and are in the best position [aside from Prussia] to unite the German States, meaning if they go to war, Brandenburg [Prussia] would want to join them and control as much enemy territory as possible to prevent Austrian coring. For example, you may start as England, but then work to form the United Kingdom, or form Russia as one of the early proto-states in the area. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. I think if you're revolutionary one of your missions gives you +5% administrative efficiency, so +10% with your ideas. Depends on what you want to do with your run but I'd say it's not worth it in your case. It pretty much comes down to what kind of game you want. Algiers. See the Brandenburg and Prussia pages for strategy on starting. Germany has a pretty cool new mission tree from the latest update, and I'm pretty sure you can keep the prussian monarchy when you form germany, so go for it if you want to have fun as germany. Germany is a formable nation that can be formed in Central Europe by anyone with a Germanic culture (except Dutch) as their primary culture once they meet certain requirements. It's a nice reward too, because the first few decades for the Brandenburg player can be a bit rough going. May be formed by steppe nomad. An opportune player might be able to snag Bavarian or Saxon junior partners for themself. Providing 360 degree HR recruitment consulting for roles along the HR value . Especially when you go with Prussia with its special government and Ideas. However you lose your absolutism which is replaced with revolutionary zeal mechanic. Espaol - Latinoamrica (Spanish - Latin America). I don't see the problem. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Armenia. All trademarks are property of their respective owners in the US and other countries. Privacy Policy. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The high incidence of polio in Europe in the recent past and increasing initiatives from European governments are propelling the European . Prussia is an ideal candidate for forming Germany because of their militant ideas and government. Currently Catholic Bavarian emperor (10+HRE direct vassals), Ironman, 1061/1650 Gov cap, 2612 Dev, 2000 subject devIdeas: Dip/Admin/Qual/Off/EcoPU-Den Vas-Bur,Czech minors, Ragusa, Byzan, Burgundy, Province, Aragon, Morocco,Tier 3 monument: Malta, Jerusalem, Granada, Koln, prague, Should I convert religion to protestent - lose emperorship, destate to culture shift to prussia, form prussia before forming Germany. oh, denmark, nice idea, i'd usually look for aliances inside the HRE, so I'll use those ideas for my next game :D. I got it on my first try just a few days ago. Are there additional cons? If not Austria, the player should ally France or a strong non-Germanic country. Prussia was formed in the 1500s. There are also seven countries that can be formed with the Federal Constitution federation advancement, and this largely covers First Nation polities in America. Some countries are end game tags. We include affiliate links in articles. The following nations can only be formed by former colonial nations who have achieved independence. With another German tag as your subject, you can use their missions - and their claims - for more expansion opportunities. A country can only form one of these nations during a scenario, with exceptions of forming United States and Canada. Brunswick and Hanover have ok diplomatic ideas; combine with Diplomatic to spread your dynasty - and ultimately form personal unions - over lesser HRE dukes. What i did was pretty much ally Poland and Austria and just play nice.. Make sure they love you and they will pretty much help you get the regions you need.. A little side note, there are some VERY nice regions in central europe. Getting me Government, 5% admin eff mission & max absolutism. Prussian ideas are all about combat which makes them great for multiplayer. Information, Frequently Asked But nonetheless you keep the prussian government. Once Prussia is formed, the player should improve relations with Austria to form an alliance with them. Leading a team of 3 recruiters in a remote / hybrid set up. The pirate nations are spawned through an event which allows the player to either: release said country as an independent nation, release it as a march, or play the country as a newly released independent nation. All the relevant formation decisions can be found in their respective country pages (unless otherwise stated). Most are not strictly formable nations, because you abandon your current nation to the AI to take over the newly spawned nation. Enjoys all Paradox games, especially Hearts of Iron 4, Total War: Warhammer, Halo, and long walks on the beach. So, you want to learn about EU4s formable nations? You start sharing the Welfian dynasty with Lneburg. You need to try to get Mecklenburg and/or Pommerania as a Vassal (I'd shot for Pom, you'll see why next). The existing employees of Gulshan Spinning Mills is around 5200 and the mill is situated in a beautiful environment. For more information, please see our Playing with normal or historical nations. Germany's ideas are still very top tier, and overall even better than Prussian one mainly due to the Admin Efficiency bonus , but has a somewhat more downgraded ideas for Military aspect. You'd expect major bonuses for being the new "domininant" superpower in central Europe. The Hanoverian mission tree includes a Restore Union CB on England. Capital must be in Persia region. Note that Poland will most likely have taken Knigsberg (41) from the Teutonic Order so it is a good idea to ally Poland's rivals to obtain the province. Joe Robinson Strategy games aficionado Joe was previously editor of Wargamer and has written for RPS. You must log in or register to reply here. Please help with verifying or updating this infobox. Ideas as sweden eu4 ~ Id reccommend getting a National Unrest advisor either a lvl 1 or a 50 cheaper lvl 2 from Clergy estate. If that is the case, an alliance with Austria is key to get Bohemian land. Historically, Germany, or the idea of a unified German state (aside from East Francia and the Holy Roman Empire) wasn't conceived of until after the Napoleonic Wars. Unless you really want space marines or play tall take the German ideas. german ideas will allow you to expand at a far higher rate and also make far more money, in turn allowing you to field a larger army to make up for the loss of army quality by swapping out of prussian ideas. Changes tribal countries into a monarchy. on Paradox technology, Legal Germany has an own mission tree with a lot of permanent claims in Europe. Today we're forming Germany in Europa Universalis IV as fast as I can. prussian ideas are geared almost exclusively towards warfare. Hanover generally has better ideas than Brunswick - form it as soon as possible. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. With 1.30, I'd rather stay a monarchy. https://eu4.paradoxwikis.com/index.php?title=Germany&oldid=149114, Play These countries can be formed by uniting a federation with the federation advancement Federal Constitution. If they were a human player, then they would be difficult to deal with. Brandenburg is one of the few who can toe-to-toe the bigger powers later on due to the national ideas, if you snag Quality down the line. Also Prussian monarchy gov reform has -50% gov cap meaning you probably go way over gov cap with one click. But creating these new entities isnt easy, and there are a few things youll need to know first. Generally, a nation must meet the following requirements to form most formables: And forming a country will have the following effects: All of these formation decisions require that the game is using the historical setup. Or, When Protestantism/Reformed spawns, Take the religion from these( as you need it for forming Prussia), and wait for the league war. Two things to watch out for: If Austria inherits Burgundy with that special event, there is a good chance that France will start waging war after war with them, and Austria will lose ground rapidly. 25% province cost of I'm not mistaken. You dont lose your PUs and vassals from going revolutionary but if your PU partners go revolutionary as well (which is likely if you dont kill the revolution) then they will break free. when forming Germany, is taking German ideas worth it. Unlawful Territory demands can be avoided by vassalising in the peace deal. Andalusia. A reformable country is a formable country that exists at the 1444 start; if it ceases to exist other countries with similar culture may transform into it, adopting their flag, ideas, and identity. In another 10 years I should have all the provinces to form Germany and Im wondering if it is worth it? Aug. 2021-Heute1 Jahr 8 Monate. Hey, Im playing a Germany game. Otherwise it wouldnt feel like a upgrade to form the new nation. I see, so if I want to continue to steamroll my enemies I should keep Prussian ideas. What changed from 1.29 to make revolutionary countries less appealing? Head of HR Talent Germany. in Dravidian, Hindustani, Western Aryan, Central Indian or Eastern Aryan groups, in Hindustani, Eastern Aryan or Western Aryan group, in French culture group, Basque or Breton, In Dravidian, Hindustani, Western Aryan, Central Indian or Eastern Aryan groups. At that point, you should be strong enough with . eu4 is forming germany worth it. I think if you're revolutionary one of your missions gives you +5% administrative efficiency, so +10% with your ideas. If you're going for a bit more of a roleplay route or just want to shift gears in your playstyle, feel free to take the German ideas. Must be steppe nomad. Please help with verifying or updating this section. Subscribe: https://www.youtube.com/c/TheRedHawkYT?sub_confirmation=1Discord: https://discord.gg/ksDjjUhKHdTwitter: https://twitter.com/TheRedHawkYTIn this vi. There are six pirate nations that can only be formed via a special event where the player gets to choose to release it as an independent nation, release it as a march, or play the country as a newly released independent nation and carry on your game.

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eu4 is forming germany worth it