guilty gear strive sol matchups

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Moves forward about one character length at no charge to fullscreen at max charge. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Almost always abbreviated to TK. On air hit, it floats the opponent for a reliable juggle. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Slight ground bounce on hit, hard knockdown upon landing. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. For Example: 2369 for a j.236 input. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . You should be gaining ground when you block it, not getting pushed back. Combos into 6S on crouching opponents and links into c.S on Counter Hit. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Baiken's small stature and large buttons work well to corner Axl. It's way too much work for one person. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Someone you don't want to run into. Outside of Bomber loops, youve also got a harder time making the most of his low health. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Guess like your life depends on it. It can clip him which puts him into a stagger state, allowing Ram to get in. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Can throw the opponent either forward or backwards. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. I want to pre-face this by saying that tier-lists don't matter. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Launches opponent and switches sides on hit, hard knockdown upon landing. Vote for May's tiers . Refer to the. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. Causes floating crumple on ground hit, delaying a follow-up will force stand. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Win rate. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. Shorter active window compared to the ground version. Bridget. Every other poke is 40+. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so This is a very small sample size, so should be taken with a big spoon of salt. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. I love him so much. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. It's obviously subject to change, but right now, what are the matchups that you most struggled with. A projectile which usually travels slowly across the screen in a horizontal path above the ground. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Sol rushes forward low to the ground and delivers an uppercut. A window in which to cancel a move. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Vote for tiers. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Includes first active frame. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. I mean there's that but he also has some pretty polarising matchups too? Just be mindful that Chipp has. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. It's 31 frames meaning it's very much reactable. Will force a Wall Break if the opponent touches the corner. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Knocks opponent away and causes slight ground bounce on air hit. Can be varied in usage. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Worst Match. He is playing guilty gear and the other characters are playing strive. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. this move removes on hit. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Press J to jump to the feed. Edit:I forgot to mention. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. Pay attention to this and be less committal with moves at higher Risc values. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Standard strike throw stuff needs to be thought of here. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Has much better range than the animation implies, enough to hit from round start. Sol Badguy; People just love playing as Sol. Agree or Disagree, but these are my thoughts rig. 12k matches is a lot, and 100 matches PER MU is not bad. Roman Cancels can be used to combo after it connects for even more damage. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . Key tool in frame traps, leading to some of Sol's highest damage. No reliable utility as an anti-air due to its incredibly slow start-up. A lunging gut punch. You don't like characters with highly interactive pressure. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. Can be Roman Canceled on hit for decent damage and better okizeme. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Pot's worst matchups are almost certainly Zato-1 and Axl. He further explained that Ramlethal is a hard matchup . . Best Video Games of All Time - Page 70 - Metacritic . However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. Jack-O is a woman with green eyes and red hair. . Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". 2S is also still useful. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. Score - Sum of match-up values for this character. This move and the 236K it canceled from are considered one multi-hit attack. Level which makes it useful to use after a 2D knockdown. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. To challenge these normals, Ky pretty much has to commit to. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. As said earlier, you don't really wanna RPS with Goldlewis. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. Knocks opponent away on hit, Counter Hit gives a hard knockdown. 14 comments. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. May's Guilty Gear Strive tier match ups. https://github.com/PapstJL4U/fgMetagame. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. Combos into 6S against crouching opponents for both better damage and a knockdown. How much R.I.S.C. Walk back Far Slash and jumping away can work well. Matchups. Despite what the animation implies, it can hit certain crouching opponents. Remind them that blocking isn't everything. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Here's how you can play Anji Mito in Guilty Gear Strive. It always felt like he had the tools for every match up except nago. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Es la conclusin de la historia de Sol Badguy (A.K.A. Pay close attention to how much Axl is committing to that button and counterattack. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Sol grabs the opponent and headbutts them. The amount of Tension gained when the move is input. Best Match. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. That being said, f.S's pushback means that there are ranges where 5H will whiff. She's really annoying but you can pretty much do things as usual. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. This can be caused by crouching, certain moves, and being short. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. Privileged 3 frame normal that does it all. Worst Match. Toggle search. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Best Match. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. Guilty Gear -Strive-Anji. The hard knockdown can grant good okizeme. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. Vote for tiers. Baiken presents threatening abilities to counteract her own playstyle. Sol does an uppercut with his sword's hilt. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. Ideal combo ender and potential extender. Standard Ramlethal offense works fine here. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. 28. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. She's plus for days, but you can find an opening if you're patient. Sol Badguy; Giovanna; . Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. This is the top 1000 but multiplied out by popularity. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Grapplers vs normal people. Furthermore, 6P special cancels on block which will let you start running your pressure. This is just a small project I took on out of interest. Be ready to jump! Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Cannot be special canceled from any move. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Testament pressure is now something to worry about in this new patch, do not let them lock you down. Data in [] represents values on Clean Hit (All versions). The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Please take my money Tattie!!!!! Both characters struggle to stop the other when they get going. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. It loses to throws, so try to only use it if the opponent isn't at point blank range. The meaning of the symbols of / and /bet seen in a dream. Goldlewis player: PROMOTE May and Millia! Faster than average start-up at 4 frames. Nago starts to out range even your normals once he starts getting into higher blood levels. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. Loss, similar to regular strikes. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. Millia bottom 3. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Sol leans forward and slams his sword into the ground. Above her head floats a cracked yellow halo. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. How much R.I.S.C. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. Axl. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Universal Sweep. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. His immense damage output massively rewards hard reads. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. This is a very small sample size, so should be taken with a big spoon of salt. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. 26. His best poke is 5P/2P at 31/34 frames. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. * Proration: Forced 75%. This attack is Sol's best point to use Roman Cancels in most combos. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. Sol's primary pressure tool, and flexible combo starter. Sol's faster strike invincible reversal. Used to call out opponents who make predictable jump-ins or keep chicken blocking. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. For me it's one of the worst matchups. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Data in [] represents values on Clean Hit. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. Important tool for landing Clean Hit Volcanic Viper in the corner. Leo's Guilty Gear Strive tier match ups. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. If you don't punish it however, she's +2 which means she can keep running her pressure. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Be sure to check the stickied FAQ before posting. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Just try to turtle with FD and let him slowly back off via the block pushback. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). Sol's slower but more powerful strike invincible reversal. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. If you let Baiken grab you, she can start to run pressure like. Don't take this seriously. It can also be kara canceled from 6S for another range increase. The proportion of damage dealt when hitting Off The Ground (OTG). Sol Badguy - 4.9. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. The difference between the attacker's recovery and the period that the opponent is in hitstun. Can gatling from 5K, 2K, or c.S for a mix-up. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. Match-up is in Nago's favor. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. This opening is designed such that the attacker can easily counter the defender's attack with his own. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. Basic air jab that's fairly safe on whiff. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. 5th overall. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Faust . Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Maybe it's cause of May's fast jump arc? With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Thanks to its lack of proration, it is easily Sol's strongest starter. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. For Example: 2369 for a j.236 input. Toggle menu.

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guilty gear strive sol matchups